Pokemon Legends Ability Guide

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Aerobous
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Pokemon Legends Ability Guide

Post by Aerobous » Thu Oct 01, 2015 3:13 pm

Many of you have requested an Ability Guide that lists all Abilities and what their use is for along with what current abilities are in game.

So let us get started!

Below are common questions asked regarding the Abilities of Pokemon and the current ones available in Pokemon Legends!

What are the current available Abilities in Game?:
Listed below are the abilities so far in the game, along with the upcoming ones!
Limber
Sand Veil
Insomnia
Immunity
Levitate
Natural Cure
Swift Swim
Chlorophyll
Huge Power
Magma Armor
Rain Dish
Keen Eye
Truant
Hustle
Guts
Marvel Scale
Overgrow
Blaze
Pure Power
Shell Armor
Rivalry
Snow Cloak
Heatproof
Adaptability
Solar Power
Sniper
No Guard
Leaf Guard
Filter
Ice Body
Solid Rock
Snow Warning
Multiscale
Regenerator
Sand Rush
Sand Force
Refrigerate

What is an Ability and what is it for?:
An Ability is a game mechanic that provides a passive effect in battle or in the overworld.
Some abilities are exclusive to certain Pokemon and Evolution lines, while others are known by many Pokemon.

How many Abilities can my Pokemon have?:
Individual Pokemon may have only one Ability at a time.

How many Abilities are there altogether?:
191 Abilities.

Now on to the "Fun Part"...

Listed below are the Abilities in their respective Gens along with their descriptions!

Generation III:
Generation IV:
47 were introduced
Adaptability: Powers up moves of the same type as the Pokémon.
Aftermath: Damages the attacker landing the finishing hit.
Anger Point: Maxes the Attack after the Pokémon takes a critical hit.
Anticipation: Senses an opposing Pokémon's dangerous moves.
Bad Dreams: Reduces the HP of sleeping opposing Pokémon.
Download: Adjusts power based on an opposing Pokémon's stats.
Dry Skin: Reduces HP if it's hot. Water restores HP.
Filter: Reduces damage from supereffective attacks.
Flower Gift: Powers up party Pokémon when it is sunny.
Forewarn: Determines what moves an opposing Pokémon has.
Frisk: The Pokémon can check an opposing Pokémon's held item.
Gluttony: Makes the Pokémon use a held Berry earlier than usual.
Heatproof: Weakens the power of Fire-type moves.
Honey Gather: The Pokémon may gather Honey from somewhere.
Hydration: Heals status conditions if it's raining.
Ice Body: The Pokémon gradually regains HP in a hailstorm.
Iron Fist: Powers up punching moves.
Klutz: The Pokémon can't use any held items.
Leaf Guard: Prevents status conditions in sunny weather.
Magic Guard: The Pokémon only takes damage from attacks.
Mold Breaker: Moves can be used on the target regardless of its Abilities.
Motor Drive: Boosts the Speed stat when it's hit by an Electric-type move.
Multitype: Changes the Pokémon's type to match the Plate it holds.
No Guard: Ensures attacks by or against the Pokémon land.
Normalize: All the Pokémon's moves become Normal-type.
Poison Heal: Restores HP if the Pokémon is poisoned.
Quick Feet: Boosts the Speed stat if the Pokémon has a status condition.
Reckless: Powers up moves that have recoil damage.
Rivalry: Deals more damage to a Pokémon of the same gender.
Scrappy: Allows Normal and Fighting-type moves to hit Ghost-type Pokémon.
Simple: The Pokémon is prone to wild stat changes.
Skill Link: Increases the number of times multi-stike moves hit.
Slow Start: Temporarily halves the Pokémon's Attack and Speed stats.
Sniper: Powers up moves if they become critical hits.
Snow Cloak: Boosts evasion in a hailstorm.
Snow Warning: The Pokémon summons a hailstorm when it enters a battle.
Solar Power: Boosts the Sp. Atk stat in sunny weather, but HP decreases.
Solid Rock: Reduces damage from supereffective attacks.
Stall: The Pokémon moves after all other Pokémon do.
Steadfast: Boosts the Speed stat each time the Pokémon flinches.
Storm Drain: Draws in all Water-type moves to boost Sp. Atk stat.
Super Luck: Boosts the critical-hit ratios of moves.
Tangled Feet: Raises evasion if the Pokémon is confused.
Technician: Powers up the Pokémon's weaker moves.
Tinted Lens: Powers up "not very effective" moves.
Unaware: Ignores the opposing Pokémon's stat changes.
Unburden: Boosts the Speed stat if its held item is used or lost.
Generation V:
41 were introduced
Analytic: Boosts move power when the Pokémon moves after the target.
Big Pecks: Protects the Pokémon from Defense-lowering attacks.
Contrary: Makes stat changes have an opposite effect.
Cursed Body: May disable a move used on the Pokémon.
Defeatist: Lowers stats when HP becomes half or less.
Defiant: Boosts the Pokémon's Attack stat when its stats are lowered.
Flare Boost: Powers up special attacks when the Pokémon is burned.
Friend Guard: Reduces damage done to allies.
Harvest: May create another Berry after one is used.
Healer: Sometimes heals an ally's status condition.
Heavy Metal: Doubles the Pokémon's weight.
Illusion: Comes out disguised as the Pokémon in the party's last spot.
Imposter: The Pokémon transforms itself into the Pokémon it's facing.
Infiltrator: Passes through the opposing Pokémon's barrier and strikes.
Iron Barbs: Inflicts damage to the attacker on contact.
Justified: Boosts the Attack stat when it's hit by a Dark-type move.
Light Metal: Halves the Pokémon's weight.
Magic Bounce: Reflects status moves.
Moody: Raises one stat and lowers another.
Moxie: Boosts the Attack stat after knocking out any Pokémon.
Multiscale: Reduces damage the Pokémon takes when its HP is full.
Mummy: Contact with the Pokémon spreads this Ability.
Overcoat: Protects the Pokémon from things like sand, hail, and powder.
Pickpocket: Steals an item from an attacker that made direct contact.
Poison Touch: May poison a target when the Pokémon makes contact.
Prankster: Gives priority to a status move.
Rattled: Some move types scare it and boost its Speed stat.
Regenerator: Restores a little HP when withdrawn from battle.
Sand Force: Boosts certain move's power in a sandstorm.
Sand Rush: Boosts the Pokémon's Speed in a sandstorm.
Sap Sipper: Boosts the Attack when hit by a Grass-type move.
Sheer Force: Removes added effects to increase move damage.
Telepathy: Anticipates an ally's attack and dodges it.
Teravolt: Moves can be used on the target regardless of its Abilities.
Toxic Boost: Powers up physical attacks when the Pokémon is poisoned.
Turboblaze: Moves can be used on the target regardless of its Abilities.
Unnerve: Unnerves opposing Pokémon and makes them unable to eat Berries.
Victory Star: Boosts the accuracy of its allies and itself.
Weak Armor: Physical attacks lower its Defense stat and raise it Speed stat.
Wonder Skin: Makes status moves more likely to miss.
Zen Mode: Changes the Pokémon's shape when HP is half or less.
Generation VI:
27 were introduced
Aerilate: Normal-type moves become Flying-type moves.
Aroma Veil: Protects allies from attacks that limit their move choices.
Aura Break: The effects of "Aura" Abilities are reversed.
Bulletproof: Protects the Pokémon from some ball and bomb moves.
Cheek Pouch: Restores HP as well when the Pokémon eats a Berry.
Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Dark Aura: Powers up each Pokémon's Dark-type moves.
Delta Stream: Starts Strong Winds.
Desolate Land: Starts Extremely Harsh Sunlight.
Fairy Aura: Powers up each Pokémon's Fairy-type moves.
Flower Veil: Prevents lowering of ally Grass-type Pokémon's stats.
Fur Coat: Halves damage from physical moves.
Gale Wings: Gives priority to Flying-type moves.
Gooey: Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt: Boosts the Defense stat in Grassy Terrain.
Magician: The Pokémon steals the held item of a Pokémon it hits with a move.
Mega Launcher: Powers up aura and pulse moves.
Parental Bond: Parent and child attack together.
Pixilate: Normal-type moves become Fairy-type moves.
Primordial Sea: Starts Heavy Rain.
Protean: Changes the Pokémon's type to the type of the move it's using.
Refrigerate: Normal-type moves become Ice-type moves.
Stance Change: The Pokémon changes form depending on how it battles.
Strong Jaw: The Pokémon's strong jaw gives it tremendous biting power.
Sweet Veil: Prevents itself and ally Pokémon from falling asleep.
Symbiosis: The Pokémon can pass an item to an ally.
Tough Claws: Powers up moves that make direct contact.
Last edited by Aerobous on Sat Nov 07, 2015 10:21 pm, edited 5 times in total.
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Niffun
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Re: Pokemon Legends Ability Guide

Post by Niffun » Thu Oct 01, 2015 3:17 pm

I hope I can solve my Unnerve ability for my Haxorus once I've read this guide. :|

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Re: Pokemon Legends Ability Guide

Post by Krimian » Fri Oct 02, 2015 12:36 am

Looking good!

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Re: Pokemon Legends Ability Guide

Post by galih2612 » Fri Oct 02, 2015 12:38 am

Pokemon Ability List that has been implemented (special thanks to sharks12 for telling us) :

Adaptability
Guts
Filter
Blaze
Huge Power
Immunity
Levitate
Insomnia
Hustle
Keen Eye
Heatproof
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Re: Pokemon Legends Ability Guide

Post by Saib0t » Fri Oct 02, 2015 2:35 pm

I have one question about ( Abilities)

I have my Totodile with Ability -(Torrent). I want to breed it to get its Hidden Ability -(Sheer Force).

In normal games its Totodiles, Hidden Ability,. Will it work here if I breed orr ?!?!?!
Will it just show/Come up when I buy one with Tokens /breed one anyway.

Thanks Saib0t.

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Aerobous
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Re: Pokemon Legends Ability Guide

Post by Aerobous » Fri Oct 02, 2015 4:44 pm

From what I've been told, It will only have it's main ability.
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Re: Pokemon Legends Ability Guide

Post by SandyBoi » Fri Oct 02, 2015 5:52 pm

Ooh, nice guide Aero :D
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Re: Pokemon Legends Ability Guide

Post by Nara » Sun Oct 04, 2015 1:21 pm

Cool 8-)
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Aerobous
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Re: Pokemon Legends Ability Guide

Post by Aerobous » Sun Oct 04, 2015 6:02 pm

haha thanks, guys.
will start adding in gen 3 abilities shortly, there's quite a lot, so yeah :)
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Re: Pokemon Legends Ability Guide

Post by Asim » Thu Oct 15, 2015 12:24 pm

Overgrow, Limber, No Guard, Multiscale, Pure Power, Magma Armor, Marvel Scale Has also been been implemented to be added to the list.
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