Maps look good, well done Manil!
I like the idea of a unique tree in the middle of the city, as well as the city buildings placed around it, kinda gives the city a unique structure.
Great combination of water and land in the second map! a river crossing the city looks good.
I recommend that you thoroughly read PP's Map Editor Guide in order to make a few improvements. For example, under the title "Buildings in cities" you'll see that it's better for houses in cities to share the same structure and roof color.
Regarding the first map, please note the following:
- 2 missing cliffs edges on the bottom-left of the map.
- I'm not sure the connecting points between cliffs and the cliff edges below them (at the bottom of the map) are properly made. Although, I do get the idea of what you're trying to do there.
- The trees (yellow-green trees) in the map fit in desert environment as far as I know, rather than in the environment of the kind of city you made. I do get the idea of them being artificial, but it'd be better to choose trees with a different color that would suit this city's environment.
- There are significant spaces between the trees (especially the trees on the top of the map), so if you placed these spaces tiles on one of the "walkable/walk/base" layers (and placed the tiles of the side-leafs of the trees on the "top" layer) instead of the "collision" layer, this will enable players to walk between the trees, allowing them to leave the map from its top (This also applies for the sides of the map as I can now note). Unless that is your purpose, I suggest putting more trees or placing the spaces between them on the "collision" layer.
- I would put less street lamps in those 2 areas at the bottom of the map (for example 2 street lamps on each side at the corners, instead of 4). Also I suggest adding more street lamps around the city, so the whole city is full of light
- Add more benches. It's really nice to have a few benches to sit at in such a beautiful city, not to mention benches add more color to the map and make it more realistic.
- Not sure a tractor fits in very well in this city (I do get the purpose of it), but if you want to keep it then maybe adding a few construction workers avatars (so the tractor area becomes more like a construction area, similar to the one at the top-right area of eastbourne city) can make it fit in better.
- Clouds cannot be placed in this map since clouds would be way above the point of view of the person looking at the map.
I haven't looked much into the second map, but from a brief look at it I can say:
Regarding the second map, please note the following:
- The waterfall's 2 top lines of tiles should be removed. The top of it should start from the lower edge of the top cliff and not from its higher edge. Please refer to PP's guide in order to make waterfalls properly (there are also specific tiles for this purpose).
- There are a few large blank areas (the mud areas and their surroundings) which you should fill. Grass, houses, trees, flowers, flowerpots, etc... are options.
- Same like in the first map, trees with a different color (darker green for example) would fit in better than the yellow-green desert trees (It's also mentioned in PP's guide so you can read the whole story about environments and objects that fit in them),
- The large grass patch (on the bottom-right) cannot be accessed, unless your plan is that the gates would open after completing a certain quest or something (like eastbourne sanctuary).
- Unless you intended it to be that way, there's a crack in the structure of the bridge above the river.
- In my opinion it would look better if you at least extend that gray walkway to the entrance of the lower house with brown-orange roof.
- You might want to add more benches, maybe next to the river. They're free after all >_>
Way to go Manil! Keep up the good work!